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Academic

Level Experience Wounds Stamina Skill Points
1 0 1d6 (min 3) 1d2 4
2 1500 +1d2 +2
3 3000 +1 +1d2 +2
4 6000 +1d2 +2
5 12000 +1d2 +2
6 24000 +1 +1d2 +2

Saving Throws

Level Paralyze Poison Breath Device Magic
1 15 14 16 12 13
2 15 14 16 12 13
3 15 14 16 12 13
4 13 12 13 10 11
5 13 12 13 10 11
6 13 12 13 10 11

Starting traits:

  • Skill Points Progression: Academics get Skill Points, which can be used to improve their skills. Each Academic career has a defined list of skills. Characters start with a base proficiency of 1-in-6 in these skills and can spend Skill Points to improve them.

  • Read & Write: All Academics can read and write in their native language.


Careers

Academics represent trained professionals and learned specialists:

  • Apothecary — a herbalist and medicinal practitioner

  • Barber — a barber-surgeon skilled in field medicine and minor surgery

  • Engineer — a technical specialist in construction, siege machinery, and devices