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Cleric

Level Experience Wounds Stamina
1 0 1d6 (min 4) 1d3
2 1750 +1 +1d3
3 3500 +1d3
4 7000 +1 +1d3
5 14000 +1d3
6 28000 +1 +1d3

Saving Throws

Level Paralyze Poison Breath Device Magic
1 14 11 16 12 15
2 14 11 16 12 15
3 14 11 16 12 15
4 14 11 16 12 15
5 12 9 14 10 12
6 12 9 14 10 12

Starting Skills and Possessions

  • 1GC

  • Read/Write talent

Careers

  • Priest — ordained minister of a faith, serving a congregation and deity

Special Rules

Clerics operate under divine rules distinct from arcane magic:

  • Miracles — how divine miracles are granted and used

  • Holy Activities — religious duties and their mechanical effects

  • Blessings — the forms of divine favour a Cleric can bestow

  • Holy Water — consecration and use of holy water

Important: Clerics must remain faithful to their deity's alignment. Acting against it risks losing access to miracles.

Miracle List