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Blessings

All Clerics are closely watched by their Gods for their doings must be outstanding. The Gods might be silent but not indifferent; they allow Clerics to bless themselves and others. Blessings are minor prayers chanted by Clerics. There is no obvious manifestation of power and many could mix up the blessing effect with great effort, strong will or sheer luck.

Each Cleric knows three blessings given by their God, and new ones may be researched as other Miracles are. In order to chant a blessing, a Cleric should roll a d6. Anything but one means the Gods are in a good mood, and the blessing effect takes place, while one rolled means that the situation is not worthy of even the slightest God’s attention. The blessing holds no power, a minor Wrath of Gods is triggered and no new Blessings or Miracles will hold any effect this day.

Blessing Effect Blessing Effect
1 Battle +1 to next melee Attack 11 Might +1 Strength
2 Breath The target does not need to breathe 12 Protection -1 AC
3 Charisma + 1 Leadership 13 Recuperation Removes minor ailments
4 Courage +1 Morale 14 Resolve +1 Willpower
5 Finesse For next attack, ignore +2 Armor Rating 15 Righteousness Weapon counts as Magical
6 Fortune Reroll next failed roll 16 Savagery Roll two damage die, choose best on next attack
7 Grace +1 to next saving throw 17 Tenacity +1 Toughness
8 Hardiness +1 Wound if not at 0 Wounds 18 Wisdom +1 Intelligence
9 Healing Restore 1 Wound 19 Wit +1 Agility
10 Hunt +1 to next ranged Attack 20 Zeal Do not become incapacitated at 0 Wounds