Magic-User
| Level | Experience | Wounds | Stamina |
|---|---|---|---|
| 1 | 0 | 1d6 (min 3) | 1d2 |
| 2 | 2250 | — | +1d2 |
| 3 | 4500 | +1 | +1d2 |
| 4 | 9000 | — | +1d2 |
| 5 | 18000 | — | +1d2 |
| 6 | 36000 | +1 | +1d2 |
Saving Throws
| Level | Paralyze | Poison | Breath | Device | Magic |
|---|---|---|---|---|---|
| 1 | 13 | 13 | 16 | 13 | 14 |
| 2 | 13 | 13 | 16 | 13 | 14 |
| 3 | 13 | 13 | 16 | 13 | 14 |
| 4 | 13 | 13 | 16 | 13 | 14 |
| 5 | 13 | 13 | 16 | 13 | 14 |
| 6 | 11 | 11 | 14 | 11 | 12 |
Starting Skills and Possessions
-
6SS
-
Second Sight talent
-
Spellcasting Talent
-
3 Random Spells, Read Magic
Careers
-
Bright Wizard — a fire mage of the Imperial colleges, volatile and dramatic
-
Wizard — a studious arcane scholar of more orthodox tradition
Special Rules
Magic-Users follow specific rules for their arcane abilities:
-
Magical Activities — what counts as magical work and its implications
-
Spells — how spells are prepared, memorized, and cast
Important: Magic-Users cannot wear armour or use shields. Their power comes at the cost of physical fragility.