Skip to content

Townsman

Level Experience Wounds Stamina
1 0 1d6 (min 3) 1d2
2 1600 +1d2
3 3200 +1 +1d2
4 6400 +1d2
5 12800 +1d2
6 25600 +1 +1d2

Saving Throws

Level Paralyze Poison Breath Device Magic
1 14 13 16 13 14
2 14 13 16 13 14
3 14 13 16 13 14
4 12 11 14 11 12
5 12 11 14 11 12
6 12 11 14 11 12

Starting traits:

  • Skill Points Progression: Townsmen get Skill Points, which can be used to improve their skills. Each Townsman career has a defined list of skills. Characters start with a base proficiency of 1-in-6 in these skills and can spend Skill Points to improve them.

  • Familiar place: Townsmen gain +2 to Reaction Rolls in urban settings (taverns, markets, guilds). They start with Haggle at 2-in-6.


Careers

Townsmen are urban craftspeople and workers with practical trade skills:

  • Artisan — a skilled craftsperson in a recognized guild trade

  • Rat Catcher — an exterminator and vermin-hunter with surprising underworld contacts