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Ranged Weapons

Weapon Damage Range (S/M/L) Cost Requirements
City Rural
Crossbow, Light d6 50'—150'—400' 25 sp - Untrained
Dart d4 10'—20'—30' 1 sp - Untrained
Rock d2 10'—20'—30' - - Untrained
Blowgun - 20'—50'—80' 5 sp - Trained
Bow, Long d6 50'—600'—900' 45 sp - Trained
Bow, Short d6 50'—300'—450' 25 sp 25 sp Trained
Crossbow, Heavy d8 50'—200'—600' 30 sp - Trained
Sling d4 50'—300'—450' 1 sp 5 bp Trained
Thrown Weapon Same as melee 10'—20'—30' Same as melee Same as melee

Range

Medium range imposes a -2 penalty to hit; Long range imposes -4.

Ammunition

Ammunition costs 5bp each for arrows and crossbows, and 2bp for sling bullets.


Weapon Traits

Weapon Effects
Light Crossbow Fire every other round, ignore 1 Armor Rating.
Heavy Crossbow Fire every third round, ignore 3 Armor Rating.
Sling Can use stones as ammunition, halving effective range.